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-   -   CS:GO Mod [v2.5.11 - 08.11.2021] (https://forums.alliedmods.net/showthread.php?t=326913)

TheDoctor0 08-23-2020 05:44

CS:GO Mod [v2.5.11 - 08.11.2021]
 
CS:GO mod brings the most popular gaming features from the newer generation of games to over 20 years old CS 1.6.
Mod has been developed since 2017, although its free public version wasn't released until April 2019.

Version 2.0.0 brings a lot of changes, the most important being submodel-based skins (over 1200 skins!) and support for multiple languages.
The list of major changes from the previously released version 1.4 can be viewed here.

Servers using this mod: GameTracker.

Description
Mod consists of 19 plugins:
1. Core - an engine responsible for the main functions of the mod, i.e.: management of skins (setting, buying, drawing, exchanging, giving away) and handling currency (euro).
Each skin can be bought for a certain amount of euro, you can also try to draw skin for any weapon.
There is also a market for skins, where players can safely trade the earned skins.
The skins are assigned to the weapon, so it is possible to pick up the weapon with other players' skins - when you point the gun at the gun, you can see if and what skin it has.
2. Account - system of accounts with the possibility of automatic login. Without logging in there is no access to any option available in fashion.
3. Nades - possibility of making short and medium throws with right/both mouse buttons.
4. Operations - there are 4 types of operations, you can add any number of them - the reward for the completion is the euro.
5. Ranks - ranks from CS:GO awarded on the basis of the ELO ranking, including their icons displayed over the heads of players.
6. RunBoost - a plugin that allows you to run a runboost like in CS:GO.
7. Smoke - white smoke imitating a the one from CS:GO, size and duration parameters are almost identical.
8. Molotov - a fully reproduced Molotov (it can even be extinguished with smoke) available to buy in buymenu or under /m command.
9. Zeus - fully mapped Zeus available for purchase in buymenu or under /z command.
10. Transfer - a plugin enabling the transfer of euro between players.
11. VIP and SVIP - plugin supporting VIP account bonuses (flag "t") and SVIP (flag "x").
12. StatTrak - adds a StatTrak counter for each weapon.
13. Inspect - plugin which allows to view weapons after pressing F key.
14. Assist and Revenge - adds assist for inflicted damage and revenge on a player who killed us earlier.
15. Clans - an advanced clan system. Clan can be upgraded to allow for more members.
Each member is also an additional bonus to the chance to drop skins during the draw.
Additional features: clan wars, member management (online/offline), possibility to submit and process applications (online/offline).
16. Server Menu - main server menu available both under the /menu command and the V key.
17. BuyMenu - custom buymenu with replacement of the shield and nightvision goggles by Zeus and Molotov.
In addition, during purchase you can see the skin set for the weapon.
18. No Distractions - a small plugin blocking the purchase of the shield and night vision goggles and removing loud sounds of fans on the mirage map.
19. Physics - a plugin that adds physics for weapons (except C4)

Screenshots
Screenshots gallery

Requirements
1. MySQL database.
2. AMXX version 1.8.3 or higher.

Installation
1. Download csgo_mod.zip from the latest release.
2 Unpack the downloaded archive and upload the cstrike directory to your server.
3. Add linux addons/unprecacher/unprecacher_mm_i386.so to /cstrike/addons/metamod/plugins.ini.
4. Configure the database cvars in csgo_mod.cfg.

Configuration
The main configuration is in the file csgo_mod.cfg.
The available skins can be changed in csgo_skins.ini.
The main server menu options are located in csgo_menu.ini.
The operation configuration can be found in csgo_operations.ini.
Plugins can be enabled or disabled in plugins-csgo.ini.

Skins
Skins management instructions can be found HERE.

Commands
If you want to add money (Euro) to any player balance, you can use this command:
csgo_add_money <nick> <nick> <number>

If you want to give any skin to any player from menu, you can use this command:
csgo_add_skin

If you want to make a full data reset without manually cleaning up database, you can use this command:
csgo_reset_data

To use it you need access to ADMIN_ADMIN, so add the flag "abcdefghijklmnopqrstuvxy".

Download
Latest release - it contains all mod plugins and configuration with all necessary resources (skins, maps, sounds, sprites, etc.).

HamletEagle 08-23-2020 06:07

Re: CS:GO Mod [v2.0.0]
 
Remove the "BasePack" link or any references of Reunion from the github repo, we do not support non-steam: "Base pack for Counter-Strike 1.6 servers with latest AMX Mod X, ReHLDS, ReGameDLL, Reunion and more!"

TheDoctor0 08-23-2020 06:43

Re: CS:GO Mod [v2.0.0]
 
Quote:

Originally Posted by HamletEagle (Post 2715232)
Remove the "BasePack" link or any references of Reunion from the github repo, we do not support non-steam: "Base pack for Counter-Strike 1.6 servers with latest AMX Mod X, ReHLDS, ReGameDLL, Reunion and more!"

Sure, done.

tarsisd2 08-23-2020 06:45

Re: CS:GO Mod [v2.0.0]
 
good mod, but i don`t like it with the Account system, my servers everyone uses steam, and what about the hud, can it be configured? too much info i think

TheDoctor0 08-23-2020 08:31

Re: CS:GO Mod [v2.0.0]
 
Quote:

Originally Posted by tarsisd2 (Post 2715235)
good mod, but i don`t like it with the Account system, my servers everyone uses steam, and what about the hud, can it be configured? too much info i think

Cvar to enable/disable accounts system has been added and will be included in next minor release.
You can use it already, just get csgo_mod.cfg and csgo_accounts.sma from master branch.

As for hud, its location and color can be configured by players in the /hud command menu.
On screenshots it may look like a lot of information, but they were made at 640x480 resolution.
Of course, if you want you can edit it yourself in csgo_ranks.sma.

EFFx 08-23-2020 15:09

Re: CS:GO Mod [v2.0.0]
 
I agree with tarsis, there's too much information on the hud and I'm pretty sure most of the users will ask how to disable it since there's too many lines.

The system is good as least seeing the gameplay, however since you posted here, you may need work on the code now, even tho the approvers doesn't have much time to look at every single line of the plugins, making a good work will help users anyways.

I've seen your work before, that's the closest we have when it's talking about CSGO Mod. Hope the community likes that "new" MOD release for the game, so we can keep them playing, that's the plan out here.

TheDoctor0 08-24-2020 05:00

Re: CS:GO Mod [v2.0.0]
 
EFFx, thanks for feedback.
Some changes were already made and it's possible to toggle 4 out of 10 possible lines in HUD.
Right now by default it looks like this:

https://i.imgur.com/02ZFJLz.jpg

I'll release next minor version soon, but I'm waiting for user to finish brazilian portuguese translation.

tarsisd2 08-24-2020 07:31

Re: CS:GO Mod [v2.0.0]
 
nice work so far, i would get rid of the maps in the pack, ppl can download them in gamebanana, but if you are sticking with the maps in your pack, i suggest you rename them example

PHP Code:

csgo_crane
csgo_dust
csgo_dust2 

to

PHP Code:

de_csgo_crane
de_csgo_dust
de_csgo_dust2 

why? because if the map doesn`t have de_ prefix its not recognized as objective map and cts can`t buy defuse kit, only on console

i will try to help with the translation for portuguese if no ones releases soon

TheDoctor0 08-24-2020 10:56

Re: CS:GO Mod [v2.0.0]
 
Quote:

Originally Posted by tarsisd2 (Post 2715360)
why? because if the map doesn`t have de_ prefix its not recognized as objective map and cts can`t buy defuse kit, only on console

i will try to help with the translation for portuguese if no ones releases soon

This is only true for VGUI menu which by default is not available because of custom buymenu.
To be honest, even when there was no custom buymenu nobody reported it (since 2017).
So it's probably fine to stay with consistent csgo_ map prefix.

TheDoctor0 08-25-2020 04:50

Re: CS:GO Mod [v2.0.0]
 
Version 2.1.0 will probably be released before end of this week and there are already quite a few changes.

If someone want to translate this mod to any other language beside english and polish, you can find csgomod.txt lang file here.
I will accept the translation as a pull request or you can send me this file in private message or to my email ([email protected]).
Any help will be sincerely appreciated!

PyPKjE20 08-31-2020 17:00

Re: CS:GO Mod [v2.0.0]
 
good job man!

TheDoctor0 09-03-2020 06:41

Re: CS:GO Mod [v2.0.0]
 
Version 2.1.0 has been released!

Changelog:
- Implement configurable save type by nick / SteamID - #33.
- Add brazilian portuguese translation - thanks @ksm200!
- Add cvar to enable/disable accounts system - #alliedmodders.
- Add cvars that allow to show/hide some info from HUD - #alliedmodders.
- Add silencer by default to M4A1 and USP (can be disabled by cvar) - #30.
- Block silencer for M4A4 skins - #30.
- Extract chat and console prefix to csgomod.inc.
- Improve error logging for queries in sql_init functions.
- Simplify weapon assignment in vip/svip plugin.
- Rework members management menu in clans plugin.
- Implement `csgo_reset_data` command that wipes the database - #37.
- Fix stattrak table creation query on some MySQL versions - #28.
- Fix crash on player suicide from height caused by missing sound previously removed by unprecacher - #32.
- Fix rare crashes at invalid access of get_pdata_cbase and pev as well as message_begin usage.
- Fixes and improvements associated with multilang support and translations.
- Multiple other minor changes.

TheDoctor0 09-04-2020 10:59

Re: CS:GO Mod [v2.1.1 - 04.09.2020]
 
Version 2.1.1 has been released.
It's a minor version with bugfix for small number of users, so update is not required.

Changelog:
- Fix name/steamid column error for MySQL running SQL strict mode - #48.

tarsisd2 09-04-2020 12:39

Re: CS:GO Mod [v2.1.1 - 04.09.2020]
 
will this be available without sql? with nvault or easy way, i manage some servers that i can`t use sql as it gets blocked by the firewall, tried to sort out the problem with provider but they don`t want to bother to much with this kind of thing, so it would be beneficial for some

TheDoctor0 09-04-2020 15:26

Re: CS:GO Mod [v2.1.1 - 04.09.2020]
 
Quote:

Originally Posted by tarsisd2 (Post 2716626)
will this be available without sql? with nvault or easy way, i manage some servers that i can`t use sql as it gets blocked by the firewall, tried to sort out the problem with provider but they don`t want to bother to much with this kind of thing, so it would be beneficial for some

Which provider blocks connections to MySQL/MariaDB (port 3306)?
It's widely used database engine, so it seems very weird for me.

About nvault, some features would be really hard to implement using it instead of SQL, so unfortunately that probably won't happen.

Mordekay 09-05-2020 03:32

Re: CS:GO Mod [v2.1.1 - 04.09.2020]
 
My provider did the same due to hacking attempts. I asked them and they opened the port to my game servers IP. If your provider does not the same: switch it, there are others that give more attention to their customers.

Shadows Adi 09-05-2020 07:56

Re: CS:GO Mod [v2.1.1 - 04.09.2020]
 
Nice release ♥. I am working on a mod which is aprox same as yours =)). You should implement a large API due it is a csgo mod, like some forwards on registering, logging in, buying skins, etc.

tarsisd2 09-05-2020 12:09

Re: CS:GO Mod [v2.1.1 - 04.09.2020]
 
Quote:

Originally Posted by TheDoctor0 (Post 2716658)
Which provider blocks connections to MySQL/MariaDB (port 3306)?
It's widely used database engine, so it seems very weird for me.

About nvault, some features would be really hard to implement using it instead of SQL, so unfortunately that probably won't happen.

my provide does, and he won`t help open it up, in my country there`s not a lot of option, dedicated servers are very limited and expensive, and attacks DDOS are constant, so there not much choice, i have a few servers on my on dedicated server, but they get ddos all the time, so my main servers are rented

edit: if my servers were based in europe it would be easy, but my country unless you want to spend 1k on dedicated with good protection you can`t

Zeky 09-05-2020 18:19

Re: CS:GO Mod [v2.1.1 - 04.09.2020]
 
Quote:

Originally Posted by tarsisd2 (Post 2716775)
my provide does, and he won`t help open it up, in my country there`s not a lot of option, dedicated servers are very limited and expensive, and attacks DDOS are constant, so there not much choice, i have a few servers on my on dedicated server, but they get ddos all the time, so my main servers are rented

edit: if my servers were based in europe it would be easy, but my country unless you want to spend 1k on dedicated with good protection you can`t


What about VPS ?

You will have full.control about servers :D
(Easy install MySQL/MariaDB server, easy to install Apache2 for fastdownload)

TheDoctor0 09-06-2020 05:55

Re: CS:GO Mod [v2.1.1 - 04.09.2020]
 
Quote:

Originally Posted by Shadows Adi (Post 2716745)
Nice release ♥. I am working on a mod which is aprox same as yours =)). You should implement a large API due it is a csgo mod, like some forwards on registering, logging in, buying skins, etc.

For very long time this mod was pretty much self-contained, so there wasn't really a need for extensive API.
Kinda opposite to my CoD Mod where there are more than 200 natives and forwards available (not published here as there is no multilang support yet).
Right now situation changed, so I agree that large API may be actually useful.

EFFx 09-06-2020 15:36

Re: CS:GO Mod [v2.1.1 - 04.09.2020]
 
The idea of API is acceptable as soon as you start making a MOD y'know? Owners will be able to download it and use it on another plugins instead of opening a 2 thousand lines plugin to find where he wants to edit something. There are a lot of CSGO Mods out there, make yours special ^^.

TheDoctor0 09-07-2020 04:23

Re: CS:GO Mod [v2.1.1 - 04.09.2020]
 
Quote:

Originally Posted by EFFx (Post 2716922)
The idea of API is acceptable as soon as you start making a MOD y'know? Owners will be able to download it and use it on another plugins instead of opening a 2 thousand lines plugin to find where he wants to edit something. There are a lot of CSGO Mods out there, make yours special ^^.

That is true for public mods, but not necessarily for private ones - which this was at start.
It was sold as a mod targeted mostly at "casual" server owners that cannot make any modification by themselves.
Developing a good API is a work that unfortunately clients do not care about, they care about features.
That's why natives that do exists are used only between its plugins, but with a help of community it may change.

TheDoctor0 09-09-2020 09:05

Re: CS:GO Mod [v2.1.1 - 04.09.2020]
 
Minor versions 2.1.2 and 2.1.3 have been released:
  • Make name/steamid columns non-nullable to fix primary key error on MySQL 5.7+ - #51.
  • Add new forwards: csgo_user_register and csgo_user_assist and csgo_user_login - #54 (thanks @ShadowsAdi).
  • Fix crash on autobuy caused by missing items/kevlar.wav sound removed by unprecacher module - #58 (thanks @boriscois).

TheDoctor0 09-13-2020 10:22

Re: CS:GO Mod [v2.1.4 - 13.09.2020]
 
Next minor version 2.1.4 has been released:
  • Add Turkish translation - #44 (thanks @Snakeren).
  • Fix invalid param conversion in csgo_get_skin_name native - #64.
  • Fix kick command string formatting in accounts plugin - #64.

TheDoctor0 09-25-2020 05:30

Re: CS:GO Mod [v2.1.4 - 13.09.2020]
 
Next minor version 2.1.5 has been released:
  • Fix more unexpected crash issues by removing all sounds from Unprecacher module - #67, #69
  • Fix translation string for market withdraw confirmation menu
  • Fix possible errors in notification loops
  • Remove unixtime.inc and stripweapons.inc

snijeg 10-13-2020 16:35

Re: CS:GO Mod [v2.1.5 - 25.09.2020]
 
Hey i got these problems and need some help to solve it

L 10/13/2020 - 22:32:52: [AMXX] Plugin file open error (plugin "VIP.amxx")
L 10/13/2020 - 22:32:52: [AMXX] Load error 17 (invalid file format or version) (plugin "csgo_core.amxx")
L 10/13/2020 - 22:32:52: [AMXX] Load error 17 (invalid file format or version) (plugin "csgo_clans.amxx")
L 10/13/2020 - 22:32:52: [AMXX] Load error 17 (invalid file format or version) (plugin "csgo_accounts.amxx")
L 10/13/2020 - 22:32:52: [AMXX] Load error 17 (invalid file format or version) (plugin "csgo_nades.amxx")
L 10/13/2020 - 22:32:52: [AMXX] Load error 17 (invalid file format or version) (plugin "csgo_vip_svip.amxx")
L 10/13/2020 - 22:32:52: [AMXX] Load error 17 (invalid file format or version) (plugin "csgo_server_menu.amxx")
L 10/13/2020 - 22:32:52: [AMXX] Load error 17 (invalid file format or version) (plugin "csgo_transfer.amxx")
L 10/13/2020 - 22:32:52: [AMXX] Load error 17 (invalid file format or version) (plugin "csgo_operations.amxx")
L 10/13/2020 - 22:32:52: [AMXX] Load error 17 (invalid file format or version) (plugin "csgo_molotov.amxx")
L 10/13/2020 - 22:32:52: [AMXX] Load error 17 (invalid file format or version) (plugin "csgo_smoke.amxx")
L 10/13/2020 - 22:32:52: [AMXX] Load error 17 (invalid file format or version) (plugin "csgo_zeus.amxx")
L 10/13/2020 - 22:32:52: [AMXX] Load error 17 (invalid file format or version) (plugin "csgo_runboost.amxx")
L 10/13/2020 - 22:32:52: [AMXX] Load error 17 (invalid file format or version) (plugin "csgo_inspect.amxx")
L 10/13/2020 - 22:32:52: [AMXX] Load error 17 (invalid file format or version) (plugin "csgo_buymenu.amxx")
L 10/13/2020 - 22:32:52: [AMXX] Load error 17 (invalid file format or version) (plugin "csgo_ranks.amxx")
L 10/13/2020 - 22:32:52: [AMXX] Load error 17 (invalid file format or version) (plugin "csgo_assist_revenge.amxx")
L 10/13/2020 - 22:32:52: [AMXX] Load error 17 (invalid file format or version) (plugin "csgo_stattrak.amxx")
L 10/13/2020 - 22:32:52: [AMXX] Load error 17 (invalid file format or version) (plugin "csgo_no_distractions.amxx")

Shadows Adi 10-13-2020 16:50

Re: CS:GO Mod [v2.1.5 - 25.09.2020]
 
You need to have at least AmxModX 1.9.0 installed.

TheDoctor0 10-17-2020 08:59

Re: CS:GO Mod [v2.1.5 - 25.09.2020]
 
Version 2.2.0 has been released:
- Add buyable flag for skins - #70.
- Add csgo_add_skin command - #70.
- Add plugin that adds physics for weapons (except C4) - #75.
- Add fallback for command execution - #72.
- Add use default 'showbriefing' command to open main menu - #71.
- Fix typos for some P228 skins path - #77 (thanks @regener)
- Fix missing .txt extension in skins_tr motd filename.

TheDoctor0 11-07-2020 06:47

Re: CS:GO Mod [v2.2.0 - 17.10.2020]
 
Version 2.2.1 has been released:
- Add csgo_min_player_filter cvar - (#82 (thanks @regener)
- Fix reset command name - (#82 (thanks @regener)
- Fix issue with weapon assignment in vip/svip menus - #81
- Fix zeus and molotov buying from custom buymenu - #84

ConnorMcLeod 11-07-2020 20:21

Re: CS:GO Mod [v2.2.1 - 07.11.2020]
 
Nice one :)

joaquimandrade 11-07-2020 20:22

Re: CS:GO Mod [v2.2.1 - 07.11.2020]
 
good job my friend

JocAnis 11-24-2020 16:44

Re: CS:GO Mod [v2.2.1 - 07.11.2020]
 
Im here just wondering, how this plugin made @joaquimandrade and @ConnorMcLeod to come here after ~5 years and post similar comment, im just impressed :D

TheDoctor0 11-29-2020 06:04

Re: CS:GO Mod [v2.2.1 - 07.11.2020]
 
@JocAnis, yup, I must say that it's an honor for me that my little mod has been noticed by AMXX veterans.

TheDoctor0 11-29-2020 06:06

Re: CS:GO Mod [v2.3.0 - 29.11.2020]
 
Version 2.3.0 has been released:
  • Add Romanian translation (thanks @tenlimba)
  • Add basic bot support - #79
  • Add ability to toggle hud - #85
  • Add ability to toggle skins - #94
  • Add VIP and SVIP multiplier cvars

bilalgecer47 12-03-2020 17:14

Re: CS:GO Mod [v2.3.0 - 29.11.2020]
 
Quote:

Originally Posted by TheDoctor0 (Post 2726638)
Version 2.3.0 has been released:
  • Add Romanian translation (thanks @tenlimba)
  • Add basic bot support - #79
  • Add ability to toggle hud and skins - #85
  • Add ability to toggle skins - #94
  • Add VIP and SVIP multiplier cvars


Why come default models despite having csgo files?

TheDoctor0 12-04-2020 11:34

Re: CS:GO Mod [v2.3.0 - 29.11.2020]
 
Quote:

Originally Posted by bilalgecer47 (Post 2727225)
Why come default models despite having csgo files?

It was requested on GitHub by some server owners that use this mod.
In the next version default cs:go models will be merged with skins to reduce files that need to be downloaded on first server visit.
For players it will be possible to switch between skins, default cs:go models, and cs 1.6 models.

Rhytham 12-24-2020 10:30

Re: CS:GO Mod [v2.3.0 - 29.11.2020]
 
CS 1.6:GO

TheDoctor0 12-27-2020 11:22

Re: CS:GO Mod [v2.3.0 - 29.11.2020]
 
After a nearly one-month break, version 2.4.0 was released:
  • [Major] Implement a new automation script to allow easy skins customization - #98.
  • Merge default CS:GO models with skin models - #98.
  • Reduce default number of skins - #98.
  • Add csgo_skins_path and csgo_default_skins natives - ##98.
  • Fix crash issue on molotov extinguishing - #96 (thanks @talnaim2323).
  • Improve stability of plugins with pdata access.

The changes are mainly a response to suggestions about reducing the size of the model pack that a new player has to download when entering the server.
The addition and removal of skins have also been greatly simplified - including those that do not use submodels, which gives full freedom.
To significantly reduce the time of making changes in the skins, the csgo_skins.ini generator has been added to the new model compiler script.
Skin management instruction also includes the aspect of changing skin gloves.

Bashlacov 12-30-2020 07:24

CS:GO Mod [v2.4.0 - 27.12.2020]
 
can anyone help with Russification or ready who has ?

TheDoctor0 12-31-2020 15:39

Re: CS:GO Mod [v2.4.0 - 27.12.2020]
 
Version 2.5.0 has been released:
  • Reorganize default models and skins.
  • Rework skins odds to rarity - #42.
  • Add optimized p_ and w_ models - #25.
  • Add ability to disable submodels support in core plugin - #100.
  • Improve skins management instruction - #101.
  • Fix rare molotov crash after the round end - #102.
  • Fix csgo_get_min_players native - #104.
  • Fix molotov and zeus resource paths - closes #103.
  • Fix random skin draw.
  • Fix mp5navy model path on unprecacher list.

I wanted to make this release before the end of the year.
I know that I probably won't have free time to actively support this mod anymore.
You can sponsor further development of this project on GitHub or directly by PayPal.
Otherwise, the project will enter maintenance mode and no new features will be added and no technical support will be provided.
I'll just make minor bugfixes and accept pull requests.


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